Showing posts with label Column. Show all posts
Showing posts with label Column. Show all posts

Friday, February 12, 2010

Secret MMO - Not So Secret?



Wasn't I just talking about Bobby Kotick? When will I learn to keep my head in the sand, so I avoid digging up more reasons to really dislike this guy?

During the quarterly conference call, The 'Tick dropped some knowledge about a good way to make money using his M.O. of milking people when they like something. He's got a popular franchise, and a good way to generate revenue. Why not put those two together? When asked about Call of Duty, from Kotick's own heart he stabbed at thee -

"If you think about the success we've had in other product categories on subscription, you can get a sense of the direction that we want to take that franchise."


Monthly subscription to play Call of Duty? Is there some what they could turn CoD into the new Mystery MMO, ensuring Bobby's river of blood from the player base to his hungry lips? I'm sure there is. They was talk of making the new Mystery MMO more modern, more futuristic. "Call of Duty: Future Warfare" perhaps?

Thursday, February 11, 2010

Bobby Kotick Loves You



Bobby Kotick is a bit of an asshole.

He's also a smart businessman.

Activision's latest love-child, "Call of Duty: Modern Warfare 2" sold over $1 billion dollars worth of product worldwide. They also have another profitable franchise in Guitar Hero, which is also a strong earner. After all, you don't really need to reinvent the wheel with Guitar Hero expansions. Just add different tracks, reskin the models, and release it as Guitar Hero: Aerosmith, or Guitar Hero: Money Grab.

In an article written in Ars Technica, the author described what hard lessons were gleaned by the success of Modern Warfare 2. I read it over, felt an unfortunate case of deja vu, and immediately felt the grip of Kotick on my stomach.

Clearly his aim was off. The man generally makes his money by grabbing players by the proverbial testicular region.

The Bottom Line: You Will Pay

There was a backlash from the PC gaming community when they were told that the PC version of MW2 was going to cost $60. That's the same price the console version sold for. Traditionally, when a PC version of a console game is released it sells for less. Players were expecting a $50 price tag for their PC copy. They lost their minds when they heard it was not only going to cost as much as the console copy, but it wasn't going to have the dedicated server option that most PC multiplayer games allow.

Activision was well aware of the controversy this was going to create, and they weren't concerned. They claimed their new matchmaking service would more than make up for the anger the PC gamers were feeling, and they sang the praises of the IWNet system. Yet for all their talk, they never addressed why they raised the price. Never tried to justify the increase. They could just as easily have kept the price tag at $50 and introduced the new system. It would have taken the sting out of the inability for players to host and mod their game, and eased them into the new system. Try to maintain a little goodwill with the more hardcore players.

Instead the "hardcore players" were slapped in the mouth with a price hike, then kicked them in the groin by stripping away the hosting options. If you were a PC gamer, you were going to pay what they wanted you to pay, play how they wanted you to play, and damn well like it thank you very much. So why the price hike?

Bobby Kotick knew the players would pay. And they did. If the illustrious Robert K had his way, he would have raised the price even further.

World of Warcraft has this stink all over it.

It started off small at first - server transfers (PVE/PVP to PVE), name changes. Minor types of things. Then came full Character Customizations (including OMG SEX CHANGE), complete Server Transfer service (OMG PVE to PVP), Race Change, and Faction Change. Some were services that had been requested for a long time. Others were things that the player base was told would never happen.

Bobby K: Can I make a buck by offering this service?

Developers: Well, yes but we said -

Bobby K: Peon, make it so. Also, find me more ways to liberate these player-type people from their disposable income.


Pet Store, I'm looking at you. Folks paid $10 for vanity pets that did nothing except make noise and annoy other players in their group or raid. Okay, the Pandaran Monk gets a sliver of a pass because he bowed when you bow to him, and more people need to learn that kind of respect. However, they are completely unnecessary, and don't give me that garbage about using them to buy the non-combat pet Achievements or the fact that the Monk was partially for charity. The charity lasted a couple of months, and the price never went down after it was over. And between getting a Pug for running PUGs and a baby Corehound for owning an authenticator, Blizzard is practically throwing these pets at you. You don't need to spend $20 for two more pets.

But people will. They will shell out that money for a lousy ten Achievement Points. At least they get something out of the deal, other than the pet. Other people will fork over the cash because the pets know Kung Fu, or occasionally zap nearby critters. They are cute, and Blizzard knows there are people who will pay for cute.

To accentuate the fact, they're going to be adding cute Plush Pets to the store. These are real, physical items that you can prop up beside your keyboard or monitor so they can watch players diddle their keys or stroke their mouse. The plan is to release a Wind Rider Cub and a Gryphon Hatchling for purchase, with a code attached to each to get a matching in-game pet. You can bet these things are going to cost more than ten bucks.

You can also bet that people are going to pay whatever it costs. Many will complain, but many more will buy them.

However, none of this directly affects game play. The corporate mouthpieces will tell everyone that these paid items are just extras. You don't need to buy them. They are not important, nor will they ever be. Theoretically, they are correct. The player base is far from what could be called "rational thinkers" when it comes to such matters.

Right now, Blizzard is playing by the rules of engagement. If players stopped buying these extras, Blizzard would stop putting them out. It's like cigarettes. They stain your teeth, make you clothes stink, give you the breath of a bus depot ash tray, have no redeeming qualities at all, and will most likely end up killing you straight to death. If people would just stop buying them the cigarette companies would go out of business.

Yet here's the WoW player base, lighting up again and again, all the while complaining about the people who simply make the cancer-sticks available. As if "we wouldn't buy these things if Blizzard would just stop offering them" is somehow a valid excuse.

Here's the punchline: Bobby Kotick doesn't care what you think.

In fact, Bobby doesn't even play videogames.

The man is in it purely to make a buck, and does so quite well. The key is that he knows the weakness of the player base. He knows that you will pay if he dangles the right carrot in front of you. First, it was vanity pets. On the horizon, a premium service IPhone app that will let you access the Auction House from your IPhone. This won't be the last money-grab to come down the pipe, either. You can bet on that, if you have any cash left over.

Are any of these pets/services/novelty items necessary? Absolutely not.

Can you play World of Warcraft without buying them? Of course you can.

But will you?

Or will you squeeze your authenticator between yellow-stained fingers and light up?

Sunday, January 31, 2010

Tales from the PuG - You Are Not Your GearScore


"Do you know what your GearScore is?"

I honestly had no idea, and said as much.

"Yeah, neither did I." Rukgut shrugged his big green shoulders and looked down at his pet Blighthound, a smouldering scamp named Dexter. "Still not too sure, actually. Didn't care before, don't rightly care now."

He plucked a blade of grass and studied it for a moment before wadding it into a ball. He sighed and flicked it away. Dexter's ears perked up and he snapped at it as flew by him. "Apparently that mess of numbers means the World to some folks though."

We shared a bench in the Antonidas Memorial Garden in Dalaran. Despite being only a few yards away from the hustle and bustle of the Horde's Bank of Dalaran, Rukgut sat alone in the garden. It seemed that was how he preferred it, being alone like that. Just a Hunter and his pet. An Orc and his Dog. There was just a hint of a smile visible from beneath his helmet, watching his pet Blighthound sniffing at a white rabbit. The softer side of a sniping killer.

For as long as I've know him, Rukgut has never been quite right in the head, even for an Orc. The fact that he's a Grand Master Engineer says all that needs to be said about the Hunter. Still, despite the fact that he's been in so many Pick Up Groups that he has been awarded the title "the Patient", he proudly wears the title "of Orgrimmar" over his head. He's proud of his people, not the people.

Crazy, but not stupid.

"I'd never been in the Oculus before, but I'd heard the stories. People get scared. Say it's too hard. Turn tail and run before they even give it a chance. I figure, what's the worst that can happen, right?" He nudges Dexter's rune-scarred haunch with the toe of his boot. A smoky mist escapes the Hound's nostrils. "We've never been afraid of anything."

Tweeddledee, a blond Blood Elf Rogue, rides up to us. She's a guildmate of Ruk's, and the Orc rises to greet her. "Gimme a second." He walks over to her, Dexter anxiously following behind his master. The Rogue hands him a few stacks of leather, and a few moments later he hands a thicker stack back to her. The Rogue departs and the big Orc makes his way back to the bench. "Sorry 'bout that. Just helping out a guildie. Where were we?"

GearScore, I remind him.

"Yeah. Bad enough that I'm in the Oculus, but I'm running it with a bunch of strangers. To add to my aggravation, I'd just started training as a Marksman and was still getting the hang of shot rotations and such. Strangers or not, I owed it to these people to bring the pain as best I could."

Actually giving a damn about doing his best for a bunch of strangers. See? Crazy.

"We get the pleasantries out of the way, the tank runs out like a madman to start the fun. I send Dex in to help out, bring my rifle up to my shoulder, and someone in the group asks if I've been eighty for long. That seemed like a strange question to ask. The kind of question someone asks when they think you don't know what you're doing. I hadn't even pulled the trigger yet, so it's not like I'd had a chance to do something wrong. I asked why he was asking."

"Your GearScore is kinda low, so I was just wondering."

"Just wondering." The Orc spits the words out as if they were made of, well, whatever an Orc might find distasteful. Feces-covered balls of Fail, perhaps. "This guy had never met me before, had no idea what Dex and I could do. Instead of waiting for us to prove ourselves, he summed up our total experience and skill by the amount of crap I was wearing."

What did you say?

"Nothing. I wasn't going to argue, get into some kind of dick-waving contest. What was the point? We were there to fight dragons and dragonlings, not flare our egos at each other. I let my rifle do my talking for me."

And did it speak well of you?

"According to another stupid batch of numbers, I had the top DPS in the group." He smiled again. Fangs creeped out from between his lips. "Maybe those numbers aren't all that stupid."

I take it you're not a fan of GearScore.

"Don't really see the point of it. I'm sure it has a purpose. Real important to brainy folks. Raid Leaders, probably. Make sure people can handle the content or something. But the fact that I was wearing three pieces of Windrunner's gear of Conquest, not to mention some Deadly Gladiator gear, all that gets boiled down to a number that someone uses to judge how well I do my job. That's bull. I can kill just as well as anyone. Better, if the mood really strikes me."

Rukgut turns his head and watches Taurens and Orcs, Blood Elves and Trolls, hurrying in and out of the Bank like ants in an ant hill. "It's why I don't have much use for folks, y'know? They have it backwards. Make important stuff seem useless, and the useless stuff important. Appease the Ego, not the Brain. I don't need that kind of clutter in my life."

For an Orc Hunter, he makes alot of sense.

"You are not your GearScore," he tells me. "I wish more people would understand that. Understand that there's more to life than pretty Epic gear. You can't judge folks by what they wear. See what they can do before you look down your nose at them."

I watch Ruk as he reaches into his backpack and pull out a bloody slab of Salted Venison. He tosses the meat to Dexter, who anxiously gobbles up the chunk of seasoned flesh. Some people need to be the top of the Recount charts to be happy. Others need to have a high GearScore.

Folks like Rukgut seems happy just facing a new challenge with good people. Or a burning dog that smells like sulphur, as the case may be.

Sunday, January 17, 2010

Authentic Security



About ten days ago I was reading my favourite World of Warcraft tabloid site, WoW.com. One of their bloggers, Adam Holiski, was going apeshit about a leaked Blizzard policy regarding restoring items and characters on accounts that have been hacked. Another one of his articles suggested that Blizzard wanted to make it mandatory to have an authenticator attached to every account, and that it was a "virtually forgone conclusion that it will happen."

Dramatic. No evidence to back most of this up except the word of an unnamed source. But one does what one can to draw viewers to an ad-driven site.

I've read many of the account security arguments, how Blizzard should just give everyone an authenticator for free if they want to make sure accounts are secure. Others say they'll play the game how they want, and Blizzard isn't going to tell them what to do. The paranoids usually trickle in and say it's all a conspiracy, that the whole thing is just a scam from Blizzard to get more people to buy the authenticators.

Jesus. The player base is stupid and lazy, while Blizzard is greedy and uncaring.

I have an authenticator on my account. I have protection for my computer, the cyber condom as it were, that I downloaded for free. It always updates itself, and it has thrown a red flag on a couple of sites that had potentially harmful content.

Not a peep on Two Girls - One Cup though. Lesson learned.

It's obvious what the player needs to do to make sure they keep their account safe. Many don't do it, but it's not because they don't know what to do. Again, lazy. So is there something Blizzard can do to improve account security?

Adding an authenticator to every shipped box of Cataclysm will not cure the problem. It might help the paranoids who think Blizz is just looking for another way to get cash out of them. God knows we want those people happy and, more importantly, playing the game.

You can take an authenticator and place it in every sweaty gamer palm, but that won't get them to go through the procedure of attaching to their account. Yes, it is a stupidly simple procedure to do so. But many of the folks who play this game are easily boggled, and the concept of typing a serial number into a text box sends them around the bend.

What I hope they don't do is to make it mandatory to have authenticators. That way, my account will always be safe. The people who hack accounts spend all their effort designing fake web pages and writing bogus emails. They're not using brute-force hacks, they simply troll the waters and hope they get a bite. When they do, they get the info they need or drop a keylogger on the Darwin-nominee's system and wait for the account info to roll in. So that fifteen character password that's changed all the time, mixed with letters and numbers, that seems virtually impossible to figure out? Well that's getting sent right to the Hacker, who will immediately change it to "sucker" once he slaps HIS authenticator on the hacked account.

With the account-acquisition business booming, there's no need for Hackers to step up their game and try to beat authenticator-protected accounts. They will continue to pick on the easy prey, rather than try to improve their methods. If it ain't broke, why fix it?

There is no valid excuse not to have an authenticator. The cost is the same as a burger and fries at your local fast-food joint. If you don't want to give your money to Blizzard, you may find out that it's easier to protect your pride than it is to protect your account. If you're worried about breaking it or losing it, well you probably aren't reading this anyway because you've lost your keys and are locked out of your house.

Another perk of having an authenticator is being superior to others. I logged on to my guild toon today and watched a guildie's girlfriend post that his account had been hacked. She wrote in CAPS to make sure her point got across. She was promptly Silenced because of the "no caps" guild policy, followed by people pointing out that THEY have authenticators. Don't you want to be one of the cool kids in your guild, who can thumb your nose at people who don't have authenticators? Sure you do.

Bottom line is that there's two ways to make sure your account remains safe. You can either constantly change your password, install malware and virus protection, make sure it is always up to date, ensure you only log onto your account on a computer that you know is equally as protected as your own.

Or get an authenticator.

Hackers aren't putting in much of an effort to hoodwink the player base. You can walk to stay one step ahead of them.

But for those who have trouble putting one foot in front of the other, I thank you. Folks like you will ensure Hackers never have to break into a jog to catch the rest of us.

Remember Kids - If you're being chased by a grizzly, you don't have to outrun the bear. You just have to outrun your slower friend.

Monday, December 28, 2009

Economic Darwinism



It's always someone else's fault.

What is it about admitting you made a mistake that drives people around the bend? Is their ego so fragile that the slightest bruising has them slathering for justice? I don't know when it happened, but there came a point when society decided it was better to be a victim rather than a fool. And so, the idiot wheels continue to turn.

Late for an appointment? They blame the stupid cop who pulled them over for speeding. It had nothing to do with the fact that they waited until the last minute to leave home.

Missed the deadline on that big report for work? They blame the terrible cold they came down with the day before the report was due and couldn't get started. Somehow the part where they had three weeks to get it done manages to be overlooked.

Instead of accepting the fact that they made a mistake and learning from it, they pull their knees to their chest, curl up into a ball, and weep. "It's not my fault," they cry to anyone within earshot. They feel they did nothing wrong. They are simply a victim of circumstance.

Circumstances that they created. Again, a small matter that gets swept under the pity rug.

Now the poor victims are at it again. This time, they're crying the blues about purple.

With the release of Patch 3.3, a new faction was introduced to the game - the Ashen Verdict. This faction is related to the (also new) Icecrown Citadel. To grind this beast, you have to run the instances/raids associated with ICC. Plenty of nifty purple recipes can be purchased from the Ashen Verdict Quartermaster, including the two new ammo types - Shatter Rounds and Iceblade Arrows.

This new ammunition is very good, and very cheap to make. However, the controversy surrounding these ammo types comes from people using the Auction House. It would seem that there are some devious bastards out there. Generally when one posts character-created ammunition to the AH, it is done in stacks of 1000. These monsters are posting these new ammo types in stacks of one hundred, instead of the one thousand, but charging the full one thousand stack price.

I'll give you a minute to catch your breath. Take your time. Better? Let's continue.

The unfortunate victim of this so-called scam doesn't have a chance. They buy their arrows, rush to the mailbox, and are horrified when they find out they've paid too much for what amounts to one-tenth of what they were expecting. And who can blame them for being deceived? It must be the Sellers, who exploit the Auction House UI. Quantity numbers are truncated when they get too large, making it difficult to tell the difference between the two types of stacks. Really, there's no way to tell that the scam is in place.



Unless you pull your head from your sphincter.

Is this a scam? Well, if it is then it's the worst scam ever. All you need to do, if you don't want to be taken in, is read. But that's the problem right there. People don't want to read. They just want to click and click, and go on their merry way. They're lazy, and don't want to make the slightest effort. That's why people put Ice Cold Milk up on the AH for ten gold after buying it from a vendor for one silver, and make an insane profit. People don't want to research. That takes reading. Effort. Minimal, but effort nonetheless.



These evil sellers. They are the problem here, not the mouth-breather who can't take the fraction of a second to read some numbers. Even that isn't so much the issue as it is the buyer who loses their mind over being "conned". They were fooled into buying the short stack. How could they have known? It isn't their fault!



One-zero-dot-dot-dot, One-zero-zero. Who knew that's all it would take to melt brain cells? This is why Gevlon never has a shortage of Moron screenshots on his site.

Oho, but what of karma? Is the Seller going to be hurt in the long run? Will people not trust them anymore for perpetrating such a horrible injustice on the AH public?

Yeah, right. Think about it - if a Buyer can't take the time to tell the difference between a zero and a dot, do you think they're going to pay attention to an entire string of letters that form some character's name?

At the end of the day, the Lazy end up broke and with bruised egos. Sellers who short-stack continue the practice because people continue to fall for it.

Human Nature at its finest.

Thursday, December 3, 2009

Money Can Make Your World (of Warcraft) Go Round



I was listening to the WoW Insider podcast recently, and during their discussion regarding what people would like to see in Cataclysm, one of the listeners emailed in to say that they would like to see more character slots per server. Many people already have ten characters on a server, and with two new races being introduced they’re going to need more. Okay, maybe the word “need” isn’t the right word there. It should be used here: these people “need” help.

It was around this time that Turpster, somewhat jokingly, mentioned that since Blizzard is getting their feet wet with the whole “microtransaction” business model (oh god not this again), maybe they could allow people to throw down a few bucks and unlock some character slots. One certain Michael Schramm protested this suggestion at first, stating it wouldn’t happen because microtransactions are not supposed to affect game play.

A failed argument (sorry Mike) but that got me thinking a little more about it. What exactly could Blizzard add to WoW in microtransaction form? To find the answer, I did what World of Warcraft often does – ripped off ideas from other MMO’s. In this case, I simply went to the most recent success story of microtransaction-based games. This just happened to be a certain Dungeons & Dragons Online.

At first wash, DDO does have many functions that definitely affect the game, albeit in minor ways. There are things like limited use (charges) items that give a minor buff to xp or loot gained, for example. However, I do feel there are things that Blizzard could introduce for a few dollars that don’t affect gameplay, yet players would shell out real cash money for. So with this inspiration, I came up with a few suggestions.

- Shared Bank Space: Instead of having players go through the whole “offering 5gp for guild signatures” to get a guild, then boot all the people from the guild just to get a huge guild bank, let players buy one. On the one hand, it could bear an impact in that it lets profession gurus load up on mats. On the other, people could just as easily mail their junk to alts, or guild bank alts.

- More Hairstyles: Players want their characters to shine like unique little snowflakes. They would pay for more hairstyles, different colors.

- Cosmetics : Makeup, or tattoos. Tell me this wouldn’t be a hot ticket item.

- Dance Studio: This is a no-brainer. People have been BEGGING for this since Wrath came out.

- Veteran Status: Okay, now this one should be less of a microtransaction and more of a paid service. I’ll put this here just for clarity sake, but essentially what this does is allow the player to start a character at a higher level on a new server. My suggestion would be allowing someone to start a character at 55 (same as the starting level of Death Knights), limited to a character class that the character has at 56 and up. Have a 58 druid and want to start a new one on a different server? Pay the cash and get a 55 druid, clad in what would be generic greens. Unlike many other items, services, and transactions, this one is something that people HAVE actually asked for and HAVE admitted they would pay for it.

What about you? What kind of microtransaction / service would you pay for?

Thursday, November 5, 2009

Don't Hate The Game, Hate The Player


Two posts in one day? Don't blame me, blame Blizzard.

Actually, blame the player-base who seems to be losing their minds over nothing. Again.

According to blogs and forums across the World of Warcraft landscape, Blizzard has gone and done the unthinkable. They've opened the Pet Store, which allows players to spend Real Life Money for In-Game Items!

I fire back with a resounding yawn. They did the same sort of thing with the Race Change service, and I think the Orc racial affects the gameplay a little more than watching Kung Fu Panda bust a move.

What about the Faction Change service? For lifetime Horde players, it gives them the chance to play an entire half of the game that they'd never seen before. Ditto for Alliance to Horde transfers. That affects your gameplay more than Lil' K.T. zapping critters while you fish, or whatever you people do when you have your vanity pets out.

In those particular cases, you don't GET an item for your money - the CHARACTER is the item. More importantly, those purchases will have an affect on how you play the game. It might not be on a large scale, but it certainly has a direct bearing on the game. A vanity pet, no matter how gosh darn cute you find them, will not. Ever. They're about as game-breaking as changing your Blood Elf's hairstyle.

The masses saw what the scheming Blizzard was trying to do and cried out in true Nerd Rage fashion. This is a slippery slope for Blizzard! How long until you can buy epics or gold! HOW LONG?!

According to the Pet Store FAQ:

Does this mean you'll be introducing more services like this in the future? Will you be introducing the ability to buy epic weapons/etc. in the future, for example?

As with the pets, mounts, and other items players can obtain through Loot cards from the World of Warcraft Trading Card Game, Pet Store pets are purely cosmetic and just for fun. Like other paid services we offer, such as Paid Name Changes, Race Changes, and Character Re-Customizations, the Pet Store service is entirely optional and intended to provide players another means to enjoy World of Warcraft in a way that isn't detrimental to the game and that doesn't detract from the gameplay experience for players who choose not to use the service.


Hey there, overly dramatic WoW-Player Base, choke on that. M'kay?

But... but Blizz said there'd never be Faction Changes either! Or PVE to PVP transfers! What about that? Blizzard can't be trusted!

Paranoia is fun. Don't look now, but the Black Helicopters are circling your domicile.

What? They are?

There was a market for every one of the services Blizzard offers today. That means there was a public demand for it. Public. So many Players requested/demanded/begged for these things, Blizzard decided to offer them at a price. If they were going to waste development time on these non-essential services, be it Faction Changes or Vanity Pets, there had to be a great number of people who wanted it.

Remember that when you want to blame Blizzard. The Player Base put things in motion. Blizzard simply greased the wheels. Good on them for making a buck off of people who "need" these non-essential services.

However, Blizzard also showed they money does not make them completely stupid. They realised that introducing those services would not affect the gameplay experience. Players might have lost their minds when "carebears" could level up on PVE servers and then come to where the "real" game was, but the game itself was essentially intact.

Raiding is hard! Instances are hard! The public demands epics! I wanna buy my epics!

Allowing the ability to buy epics would undermine gameplay in that it would take away any motivation for players to play the game at all. At max level, getting decked out in purples is (apparently) what it's all about. If you could just buy yourself a suit of epics, there would be no motivation to do the raids...

... or run the instances

... or get to max level

... or play World of Warcraft.

In answer to the Great Stupid Question - Blizzard will not let players buy epic gear or weapons. Ever.

However, there WILL be more micro-transactions coming, and I suspect they'll be alot more interesting than vanity pets.



Well, most vanity pets. Now where did I put my wallet?

Friday, September 25, 2009

Hey Blizz! Everquest Has Something For You!

A DPS kind of guy...

I mentioned in a previous post that I’d played Everquest in the past. In fact, it was my first MMORPG (and only, other than World of Warcraft). When WoW was first released, many an EQ guild found itself gutted after the mass exodus of the player base to this new game. It wasn’t just the shiny new game that prompted people to leave in droves. It was frustration with their old game, the seemingly non-existent customer support by Verant/Sony, and glitches in general.

There was also the leveling problem with EQ. Unless you were part of the Holy Trinity (Warrior, Cleric, Enchanter), it was hard to get groups. Most classes could solo to some extent, but it wasn’t very practical at all. There were very few quests to do, and the ones that could be done didn’t reap the rewards that WoW quests do. Players didn’t level up doing quests, they hit a zone and stayed there killing mobs.

Recently I read about a new introduction to the game that I wouldn’t mind seeing Blizzard steal for WoW. I mentioned one before in the specialty server that allowed players to create characters at a higher level. This new function I read about would affect the leveling process, and with Cataclysm coming out and the revamping of the 1-60 zones, now would be the perfect time to introduce this concept.

The concept is Mercenaries.

Why did it have to be Gnomes?

In Everquest, there are two types of Mercs - Tanks and Healers - that can be hired from a “Liaison”. Rather than a player waiting around for a group, they can “hire” one of these Mercs. They level with the player, come with their own gear that also improves as they level, and can be upgraded via quest chains. Tanks can solo reds from 1-60, which helps new players who want to catch up to their friends to level quicker. The higher rank the Merc is, the better abilities he has. There is an Upkeep cost every fifteen minutes or so, where gold is deducted from what the Player is carrying. If they can’t pay, the Merc despawns until the Player has the cash to pay.

It’s a gimmick that I think would work just fine if carried over to WoW.
Mercenaries would be a great leveling tool. Right now, if a low level player is trying to complete a quest that needs two or more people, they’re hard-pressed to find someone to help out in the pre-60 era. It’s also much easier to burn through content if you have a pocket healer, or tank, to cover your ass. Even sweeter if that extra body doesn’t reduce the amount of XP per kill, yet still manages to level up at the same rate as you. Sure there’s no social banter, but for the more militant-minded levelers who don’t care to chat it up while they grind away killing raptors or boars, they can let their money speak for them.

Good help isn't hard to find, but it can be damn expensive.

Mercenaries take cash, baby. Blizzard rather enjoys adding gold sinks to the game. Seriously, twenty grand for a Mammoth that comes with Vendors? Well, Blizz can make the higher ranked Journeymen Mercs as expensive as they want. Players will pay if it helps speed up the leveling process, and for the casual players who don’t have heirloom items for alts, they’ll run their AT Dailies to fund their lower level toon’s progression.

Mercenaries don’t criticize. One of the things that makes a PUG as much fun as a Gabriel Gonzaga-styled kick in the balls is being told you suck. Tank can’t hold aggro? Healer lets someone die? DPS is low on the Recount charts? L2P N00bzor, or whatever the kids are saying these days. You get the idea.

But with a Merc, Players develop skill without worrying about comments from the peanut gallery. A Tank with a Healer Merc can learn to hold multiple mobs, keeping his TPS high enough to overcome the Healer aggro. Healers with a Tank Merc can learn to work on heals and buffs, as well as the rare perk of actually leveling as a Healer rather than a Healing DPS class. DPS can run with a Tank Merc and learn to control their aggro, or run with a Healer Merc and learn to keep their DPS higher than the Merc’s healing aggro.

Players learn while they level, and level at a speed fast enough so they don’t get bored, yet slow enough for them to learn what their abilities do. Sounds like a good idea to me.

I can’t wait for Blizz to steal it.

Saturday, September 19, 2009

More "Inspiration" for Blizzard


Mayong Mistmoore will pwnzor ur face!



A couple of days ago, while on "Modified Duties" at work (stupid fractured elbow), I decided to make the most of the computer usage and started looking at Everquest. I mentioned in a previous post that I played EQ for years before coming to World of Warcraft, and I suppose I was feeling a little nostalgic.

Of course, since the computers are for "corporate use only", most of the sites I found were blocked. However, I did come across two rather interesting tidbits that had been added to EQ since I left. Like the Guild Hall, I predict that it is only a matter of time before these tidbits become incorporated, in some form, into WoW.

I'll pause for a moment and explain the Guild Hall concept for those who have not played EQ. Essentially, the Guild Hall in EQ is a phased zone, accessible only by your guildmates, that looks like a big Inn. There are vendors there, as well as profession aids like forges and tailoring looms. There is a pool that accellerates HP and Mana regen. Most importantly, IMO, there is the Guild Portal. Beside the portal is a Gnome that you buy Porting Shards from. Those shards are for various zones in the game. You buy the shard, hand it back to the Gnome, and it sets the Teleporter beside him for that zone. That Teleporter remains active for several minutes, or until someone else comes along and changes the Teleporter destination by handing the Gnome a new shard. Great for when you have to get a whole raid moving, or if you just want to get somewhere in a hurry and you don't have a pocket Mage to send you on your merry.

I don't know what the Guild Leveling process involves in Cataclysm, but don't be surprised if something like this comes down the pipe.

Now back to fuctions that EQ currently has, that Blizzard should steal for their own game.

The Mayong Server - This server in Everquest is what has been called the "51/50" server. Characters created on that server start at Level 51, with 50AAs (Alternate Advancement - see "Titans, Path of the" in the upcoming Cataclysm expansion). They also start out with a full spellbook (as applicable) as well as Flawed Defias Armor.

What does this mean for WoW? Well, they could create "Veteran" servers which could start much the same way. Characters created on these servers would start at, say, level 58 (much like DK's exiting their own starting zone). They would have standard gear, maybe blues, and would spawn in the newbie zone. It would be a short run to a capital city, where they would have preset flight paths (like Death Knights) that they could use to continue their adventures in higher zones like the Plaguelands, or take the portal to the Badlands to hop into the Outlands.

To keep things from getting out of hand, or to allow for all of the content to be used, perhaps only one Veteran character would be allowed per account. Once that Veteran character has been created, all subsequent characters would be level 1.

Would Blizzard go for this? Sure, why not. Players would get to try different classes at a higher starting level, but only on these select servers. If they liked them, they could pay to transfer the character to another server (Blizz <3 $$). The mechanics are in place with the DKs. This is one of those things that I'm fairly confident will come to pass at some point. After Faction Changes went live, I wouldn't put anything past Blizzard.

There was another function that I noticed, and this one I would bet cash money dollars that it will be in the game, probably sometime after Cataclysm drops. But I'll save that idea for another post, because content is fun.

Thursday, September 3, 2009

PVP - Player Versus Playing



Ah, the Ogre Shadowknight from back in the Everquest days. Good times.

Probably somewhere beyond a half decade ago, back in my EQ days, Sony had released an expansion that was said to be more group friendly. Everquest was a group-based game for the most part (unless you were a Druid or a Necromancer), and one of the more common complaints was that new players couldn't group with their friends who had been playing for quite some time. That level five toon couldn't hang with the level sixty, and it killed the fun for everyone.

Sony's solution? They made instances available that would allow people of varying levels to group together. To do this, everyone in the party would zone into the instance and be transformed into creatures of the same level, say level ten fairies. Those fairies would have to complete a set of objectives that might take fifteen minutes to complete. They would complete the mission, zone out, and receive a bulk of xp that was proportional to their level. For example, a level 65 character could receive an entire AA (Alternate Advancement) point worth of xp, which was the equivalent of the xp needed to ding level 51.

Even with the lockout that was eventually added, this was a very good way to level. High level characters could group with low level friends, embark on a mission, and earn a lump of xp as well as the chance to roll on a chest that dropped at the end of the mission. The chest drop scaled for the character's level once they phased out of the mission. Not bad for maybe fifteen minutes of work.

The problem that quickly arose was that characters were leveling too quickly. People were starting off at a very low level, and in a day or two they'd reach max level. Since they were leveling as fairies and not as warriors (or whatever class they were playing), they were capping out without knowing the first thing about their class.

Even worse, their gear was horrible. No mob drops, no quest rewards, nothing. All they had was what they could buy from other players in the Bazaar. So not only did these people know nothing about their class, they didn't even have adequate gear to make up for their shortcomings. And so, the game floundered for quite some time while Sony nerfed the XP to the point that no one ever ran the missions at all.

Fast forward to the latest patch, where characters can now earn XP in battlegrounds. I ran one with a 60 prot warrior I'd been flummoxing around with for awhile, and the xp was pretty much more or less what I could have accumulated running quests for the same amount of time. That was BG's that lasted 15 to 30 minutes per.

From what I've been hearing, though, the big gains come from the 70 to 80 brackets. Bigger xp gains. A toon could log in at 70, run a few dozen BG's and walk out closer to 80 than they could have if they'd been questing.

Problem? Well, there's no gear gained. You can buy it with honor, but you'd only pick up what, one or two pieces in ten levels? BG's don't ask a player what their DPS is like. On a battle realm like ours, you're thankful if your faction can field the same number as the opposition. You want bodies, not gear checks.

Skill? By level 70 a person should have an idea of what they're doing. But there's going to be those mouth-breathers that will /afk their way through the last ten levels, assuming they started BG leveling at 70 rather than 10.

I've read a couple of stories like this - a person groups with someone to run a heroic, and not only is that person terrible, but their gear eats donkey balls. An Armory check on the toon reveals they'd completed few if any Northrend quests, and zero instance achievements. They leveled by being a body in a BG.

Will this be a game breaker? Will BG Babies be the next round of Fairy Folks?

I doubt it, but it's something to think about. Until that sweet XP gets nerfed, smoke 'em if you got 'em. Now if you'll excuse me, I've got a ski vacation planned in beautiful Alterac Valley.

Saturday, August 29, 2009

Veteran Snowflakes




Over at the Rawrcast website, Kenny D posted a story regarding the fifth year anniversary pet and how many long-time players were bitter about it. More specifically, the fact that anyone can log on during the given time and receive the pet. There was no reward being given to players who had been around for the five years.

I read as much of the original post over on the WoW forum as I could stand. Apparently, the longer you play World of Warcraft, the more credibility you have. On what, forum boards? I try to avoid the WoW Forum Boards if I can, but the odd time I've had to delve into that sewer I've seen people trying to prove their point by laying out their resume - What do you know! I've been playing since Beta!

I've got a news flash for these Five Year Players (or FYP) - the game you play today has changed quite a bit from the one you played in Year One. Mechanics have changed. Talents have changed. So while you might know a thing or two about a thing or two, you've been learning and re-learning just like people who have been playing for two, three, or four years. However, FYP's want to be given something in-game so that they can stand out from the riff-raff "newbie" players. They want to be special, unique snowflakes.

Bullshit. Just because you've played this game for five years doesn't exempt you from being any less of a mouth-breathing yutz than a six-month player.

Get. Over. Yourself.

Should long-term players be rewarded for their support? Sure, why not. But does that reward have to hang off your shoulder like the Medal of Honor? Why not make it something that benefits the player's character rather than his/her ego?

Since Blizzard seem to have no problem borrowing game mechanics from other games, I think they should use something like the Veteran Rewards that Everquest uses. Every year that the account is active, they receive another reward. EQ has been going for ten years, and this is the lineup they currently have:

1st year – Lesson of the Devoted: The player is surrounded by a beautiful blue/white glow as they gain double experience for half an hour every 20 hours.

2nd year - Infusion of the Faithful: The player enjoys maximum resistances and statistics and a faster run speed for 15 minutes while he glows brightly with power. Usable once every 20 hours.

3rd year – Chaotic Jester: Summons a Bristlebane puppet that persists for 15 minutes and will randomly cast various spells that provide benefits or minor penalties. Usable once every 20 hours.

4th year- Expedient Recovery: All the player’s corpses are summoned to their feet and given 100% experience resurrection if they are still eligible. Usable once per week.

5th year – Steadfast Servant: Summons a creature that casts healing spells upon the player and others nearby. Lasts for half an hour or until you zone. Usable once every 20 hours.

6th year – Staunch Recovery: The player is healed with health, mana, and endurance fully restored. Usable once every 3 days.

7th year - Intensity of the Resolute: Surrounds the player in a glow of energy and increases the power of the player’s melee abilities, spells and heals substantially for 1 minute. Usable once every 4 hours.

8th year – Throne of Heroes: The player is teleported to the Throne of Heroes in the Guild Lobby. Usable every 72 minutes.

9th Year – Armor of Experience: The player is granted several layers of protection from harm for 90 seconds or 10 strikes. This protection lessens as you take more damage. Usable once every 20 hours.

10th Year – Resupply Agent: Summons a mechanical merchant to the player’s side who sells supplies and buys loot. He will stay up for 10 minutes or until dismissed by the player. Usable once every 20 hours.

Nothing game-breaking there. Some of the rewards aren't exactly earth-shattering, but double xp for half an hour a day sounds reasonable to me. Of course, this won't get a /bow in-game or on a forum board because, hey, everyone can't see the FYP'e ePenis. But for those who are above that kind of silliness, it's a nod to their support.

Saturday, August 22, 2009

Cataclysm - For All The Wrong Reasons



Well it's official - Blizzard has announced their new expansion. But I don't think they chose the right title. I think a more accurate name would be something like "Cash-aclysm" or "Cat-Alt-clism".

"Cash-aclysm" comes from the fact that they increased the race/class matrix to be more all-emcompassing.



This change simply encourages those people who want to do the upcoming "Paid Faction Change" to do so, by giving them more options, lore be damned. I don't care about lore myself, but I'm pretty sure the Night Elf Mage kinda goes against that sort of thing. Blood Elf Warrior? Really?

So for all you Hunters who want to switch to Alliance, you can pull out your wolf pet and be a wolf-man yourself! All you Pallies that didn't want to be a froofy Blood Elf, well saddle up with a slab of Tauren awesomeness! Just give Blizzard your monies and you have more selection of cute or crass, whatever floats your boat.

Now for the "Cat-Alt-clysm" name, I think that one has some legs. First, most of the changes coming in this expansion encourages people to play alts. They introduce two new races, with phased starter zones like the DK's starter zones. A nice gimmick, mentioned in their FAQ:

Yes, we are creating all-new level 1 to 15 starting zones for both races. Players will start their adventures with the worgen in Gilneas, which was sealed off behind the Greymane Wall. Goblin players will start on the Isle of Kezan and then head to the Lost Isles in the South Seas before joining the mainland. Each starting experience will be presented in a fashion similar to the death knight starting area in Wrath of the Lich King, and these starting zones will make extensive use of our new phased-terrain technology.


Next, the revamp the 1-60 zones. Why, when they've spent so much time and effort to get people to blitz through that content in the past to reach the level cap? Again, from their FAQ:

As we developed new content and expansions, we learned a lot of techniques to provide players with a better game experience--but the majority of the new content we were creating was for high-level characters only. We felt we could apply the lessons of Outland and Northrend to improve the gameplay experience while leveling in the original two continents. Imagine revisiting a familiar zone like Darkshore only to find Auberdine destroyed by the cataclysm--and then discovering entirely new towns and quests in other parts of the zone.

Kalimdor and the Eastern Kingdoms are central to World of Warcraft lore, and we want those areas to remain an important part of the game, not just a place to train or auction. Our goal is to make questing, leveling, and the overall story more fun for new, returning, and existing players. By redesigning areas of the original continents and introducing new content that matches or exceeds the quality of Wrath of the Lich King, we can revitalize the nostalgia and coolness of Azeroth.


So they want you to make alts. They introduce the new races, hook you with the gimmicked phasing intro, then show you all the pretty new zones they've made. Know what would help the leveling process even more? Flying.

Yes. While the original Eastern Kingdoms and Kalimdor weren’t designed for flying mounts, we’re redesigning the continents with flying mounts in mind. However, we’re still determining whether there will be any restrictions on where you will be able to fly, at what level flying will become available, or whether you’ll need to do anything to unlock it. We’ll share more details about this in the future.


Changing flying levels again? Guess if it helped getting those DK's through the Outlands, it'll help the new number of Alts that will be starting out in the old leveling zones.

Now granted, many of these changes will affect players whether they get the expansion or not - old content changes will happen regardless. Buying the expansion unlocks the new races, new zones, and new level cap. Doesn't seem like all that much, does it? In fact, given all the changes that will be happening game-wide, the expansion itself only provides what seems like a fraction of the new content that is coming.

Rest assured, whether you buy the expansion or not, one thing will be certain: you will be a victim of the upcoming CatALTclysm whether you like it or not.

Wednesday, July 1, 2009

Whose Side Are You On?


A Blue post came down the tubes a few days ago from Nethaera, and in it he/she discussed their upcoming money-grab service.

http://blue.mmo-champion.com/1/18031079410-factionchange-service-in-the-works.html


We wanted to give everyone a very early heads-up that, in response to player requests, we’re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There’s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we’re pleased to be getting closer to being able to deliver it.

As with all of the features and services we offer, we intend to incorporate the faction-change service in a way that won’t disrupt the gameplay experience on the realms, and there will be some rules involved with when and how the service can be used. The number of variables involved increases the complexity of implementing this service, but we plan to take the time needed to ensure that it lives up to expectations before officially rolling it out. We’ll go into much more detail on all of this here at http://www.WorldofWarcraft.com as development progresses. In the meantime, we wanted to let you know that because this type of functionality requires extensive internal testing well in advance of release, you may be seeing bits and pieces of the service in the test builds we use for the public test realms moving forward.

Updated* 7/1- Due to the many questions that have come up with the announcement of this new service, we wanted to take the time to answer the ones we can at this point in time.

Q. Will we be able to switch between the races on our own faction?
A.. No. Players will only be able to switch to a race of the opposite faction.

Q. Will I be able to choose the race on the opposite faction that I want to change to?
A.. Yes, but you will only be able to switch to a race that has your class type available to it. So if you play a human paladin, you’d only be able to change to a blood elf paladin.

Q.How much will it cost?
A.. We do not have further information on this at this point in time.

Q.Will I be able to switch back to my original faction but a different race?
A.. No. You will only be able to switch back to your originally chosen race.

Q.. How will the switch between reputation, gear, mounts, etc be handled?
A.. We’ll have more details for you at a later point in time, though we plan to keep these as close to a reflection of the other faction as much as possible.

Q.How often can you change your faction?
A..We do not have any information to share on this at this point in time, however we will have restrictions on the frequency by which players can change their faction.

Q. How will this affect the balance of Horde and Alliance on the realms?
A.. We are taking great care in how we implement this new service in order to maintain balance between the factions on the realms but do not have any further details to share.


Didn't Blizzard say this would never happen? Oh wait, it doesn't matter. After all, people went to their cesspool-like forum and cried (or QQ as the kids say these days). What else could they do? Game too hard? Cry and Blizz will nerf it. Think a class is more powerful than your own? It isn't that you're a terrible player. Heavens no! You're a precious little snowflake! Just bitch and complain and Blizz will take care of it.

*urgle*

Sorry, had to choke back a rant there.

Actually, maybe there is a benefit to being a switcher. After all, it's a great way to lose weight!